You can install various texture packs and visual effects to enhance the game’s appearance.
EQ Classic HD is an ongoing project by Cucumbers, Paulgiamatti, Sorn, and Zaela to graphically enhance, upscale, retexture, and reimagine classic EverQuest. They primarily deal with textures, but their package also corrects some minor transparency, particle, and model animation issues.
To install Classic HD Textures, first make sure you’re downloading the The Al’Kabor Project version. Open the downloaded zip file. The archive contains an installer and uninstaller you can use. Manually, you can extract or copy the .S3D files contained in the EQClassicHD folder to your EverQuest directory (overwrite if you left the old ones in). To uninstall, copy your backed up files back into your EverQuest directory and overwrite. Install and uninstall.bat can be deleted or ignored.
EQ Basic is a FULL graphics overhaul of Everquest, specifically for P99 Green/Blue (Classic, Kunark, Velious). This includes all zones, objects, character models, equipment(Including epics), mobs and spell effects!
To install EQ Basic 1.1 download and extract the .7z
archive to your TAKP folder, overwriting files when prompted.
This is everything you can do to get EQ back to as close to a classic feel as possible.
Various installation instructions for the different parts can be found within the Reddit link provided above.
Kaicho has been working on their passion project, creating new spell effects, particles, and animations for EverQuest. You can find an example during one of his streams here.
To install KaichoFX, download the zip file from the above link. Rename your current SpellEffects folder inside your EQ folder to something like “SpellEffectsBACKUP” to save original copies in case you want to revert back. Create a new folder called SpellEffects inside your EQ folder. Extract the KaichoFX files into your new SpellEffects folder.
This link provides edited sound files to change the volumes of certain annoying sounds like rain and wind/snow. Scroll down to locate khanable’s post.
To install, open your TAKP folder, sort by type. Locate all the EMT files. Move them into a folder to have a backup. Extract the .zip file into your TAKP directory. Log out/back in.
Simple tool for patching gequip5.s3d
and global6_chr.s3d
to enable classic EverQuest skeletons. ItsKensterr has provided the patched files here, so you can easily drop into your TAKP installation folder. I still want to provide their original project below.
To install the Old Skeleton Models, follow these steps:
gequip5.s3d
file in your EverQuest directory (where you installed the game).gequip5.s3d
file directly onto the eq_skele_patcher.exe
file.global6_chr.s3d
file in your EverQuest directory.global6_chr.s3d
file onto the eq_skele_patcher.exe
file.After following these steps, the Old Skeleton Models will be installed and applied to the game.
Sources: ItsKensterrr | ItsKensterrr |
This concludes Textures and Effects. Please proceed to Third Party Programs.
This mod enhances the musical experience in EverQuest by adding music tracks to various zones, particularly focusing on Kunark.
To install the Kunark Music Mod, follow these steps:
Back up all the .emt
files in your EQ folder. While the mod should work, it hasn’t been tested in every high-end dungeon. If you experience crashes when entering a certain zone or if you don’t like the changes, you can restore the zone’s original .emt
file.
Extract the downloaded .zip
file directly into your EQ folder, overwriting all the .emt
files.
How it works:
Each zone in your EQ folder has an .emt
file that tells the game which sounds to load. This mod includes new music (.mp3
files in a folder called \modmusic
) and replacement .emt
files that reference these new music files and specify where to play them in each zone.
For those interested in modding:
.emt
file..wav
file, regardless of whether they’re flagged as music or environment sound.The music is all under Creative-Commons licenses or otherwise free for non-commercial use. A list of credits can be found in the \modmusic
folder. Some tracks have been edited or combined in FL Studio to better suit EverQuest.
Credits: Vaithe and Shendare Thanks: Alaktu
Sources: