A: The main website projectquarm.com contains a link to the Project Quarm Discord.
A: You may have disabled mouse look. While logged into the game, press F12 to enable/disable mouse look.
A: /chatfontsize 1-5
A: Zeal adds functionality so the User Interface needs to be told how to display that functionality. Zeal contains a few UI files you can drop into the TAKP/Uifiles/ folder that you use. Alternatively, you can find new user interfaces with added functionality. I use Nillipus UI 1440p, Merchant. I can also recommend qqui Calmethar as it is updated frequently.
A: In your eqclient.ini
you can find the [VideoMode] section. Change this to match your desktopâs settings.
A: You want to run the game in windowed mode first. In your eqclient.ini
set this option WindowedMode=TRUE
. Find [VideoMode] and set it to your desired resolution. When you are logged into EverQuest, press SHIFT + Enter to switch between windowed and fullscreen modes. If you are still having problems, see the 3rd party programs section for LosslessScaling.
A: In your eqclient.ini
set NewUI=TRUE and OldUI=False
.
A: Use an updated eqgame.dll
and make sure eqclient.ini
has EnableExtendedNameplateDistance=TRUE
.
A: First make sure youâre using the experimental eqgame.dll
file as this fixes the framerate options in your eqclient.ini
. With previous versions of eqgame.dll
the frame rate/refresh rate values would not be respected.
The supported client includes a frame rate limiter not found in the original client. You can change foreground and background FPS limits (this gets put in automatically if absent) by editing these lines in your eqclient.ini
:
[Options]
The recommended frame rate for MaxMouseLookFPS is 60 (or 30) to avoid mouse look issues. Itâs 0 (unlimited FPS) by default. Very high frame rates will make the mouse look less usable. However you can change these if desired. You may want a higher background FPS for better autofollowing. These features (among other fixes) are a part of the latest eqgame.dll you would have downloaded under the Obtaining the Client Section for Windows. Source: wiki.takp
A: Sometimes Zealâs camera movement settings do not save properly so the camera feels too fast, or wont move at all. In game you can ALT + O to open the options menu and navigate to the Zeal tab. I like all my camera settings around .3. These settings can also be found in eqclient.ini
at the bottom under [Zeal] MouseSensitivityX=0.300000
MouseSensitivityY=0.300000
MouseSensitivityX3rd=0.300000
MouseSensitivityY3rd=0.300000
.
A: Delete the following files from your TAKP folder. eqtheme.mp3
combattheme1.mp3
combattheme2.mp3
deaththeme.mp3
A: Originally posted on discord by Hallic|Kelendil: For those interested in reducing or deleting the new event snow sound, the name of the file for the snow/wind loop is wind_lp1.wav
located in the snd2.pfs
file in your EQ directory. You will need a special pfs file viewer to open, extract or delete this file. To do so, use EQ-Zip EverQuest Archive Manager. First open snd2.pfs
and you will see a list of several environmental sounds there. You can export or delete the wind_lp1.wav
OR even use an online .wav volume reducing tool such as Change Volume to reduce the volume. You can then upload the reduced volume wav file back into snd2.pfs
(overwrite and replace the loud one) and now you have a much softer sounding ambient wind. You can do this for all the sound files btw and even make custom ones.
A: Hybrid Graphics Support Some laptops containing hybrid graphics, with discrete graphics processing capabilities, often do not get utilized by the PC Client. This is due to the graphics in the older PC client being based on MS DirectX 8. A DirectX wrapper has been found that can successfully enable use of the discrete GPU, over the slower on board graphics. If you are experiencing performance issues on a relatively new laptop with an integrated GPU, give one of the following two options a try. One option is using dgVoodoo2, read more here.
Option 1: You can download the dgVoodoo2 wrapper at dgVoodoo2. This specific Version 2.8.2 seems to work well on AMD and NVidia based hybrid graphics.
To install this wrapper, you need to open the downloaded zip file, and copy the D3D8.dll
file found in the MS subfolder, and put this in the same folder as your eqgame.exe
. Then just run the eqgame.exe normally. DO NOT PUT THIS FILE IN YOUR WINDOWS SYSTEM FOLDER!!! After selecting this display adapter, the game should run normally, with the exception of changing screen resolutions. If you change the display resolution in game, it WILL crash the client. So only do this in a safe location. You can optionally change the resolution by hand in the eqgame.ini
.
In order for dgVoodoo to fire, you have to set eqgame.exe
to use High Performance Mode in your NVidia control panel. Refer to below screenshot
If you have an AMD card, find an equivalent setting in the Radeon control panel.
If the wrapper is loaded, in game it will have a âdgVoodooâ watermark in the lower right corner of the display. The performance difference is usually very noticeable. But if you want to be sure, you can use software such as GPU-Z, to monitor the load on the discrete graphics card. Remove the watermark by running dgVoodooCpl.exe
, clicking the DirectX tab, and unchecking âdgVoodoo Watermark.â OR you can locate the dgVoodooWatermark line in your dgVoodoo.conf file and make sure itâs set to false: âdgVoodooWatermark = falseâ If it doesnât exist, create it.
Option 2: DXwrapper. This wraps the dx8 to dx9. It will use the amd graphics on a switchable graphics laptop, even though it selects the onboard graphics at run time. By using GPU-Z, you can see which graphics card is doing the work. What doesnât work, is adjusting the gamma from the slider in game. Just put these 3 files in your TAKP install folder and give it a try. If it doesnât work or you donât see performance gains, then remove them. Source: wiki.takp
A: Locate the section in your eqclient.ini
for UseLuclin and set them to FALSE. Luclin models are set during the initial game configuration and those values are saved here.
UseLuclinHumanMale=FALSE
UseLuclinHumanFemale=FALSE
UseLuclinBarbarianMale=FALSE
UseLuclinBarbarianFemale=FALSE
UseLuclinEruditeMale=FALSE
UseLuclinEruditeFemale=FALSE
UseLuclinWoodElfMale=FALSE
UseLuclinWoodElfFemale=FALSE
UseLuclinHighElfMale=FALSE
UseLuclinHighElfFemale=FALSE
UseLuclinDarkElfMale=FALSE
UseLuclinDarkElfFemale=FALSE
UseLuclinHalfElfMale=FALSE
UseLuclinHalfElfFemale=FALSE
UseLuclinDwarfMale=FALSE
UseLuclinDwarfFemale=FALSE
UseLuclinTrollMale=FALSE
UseLuclinTrollFemale=FALSE
UseLuclinOgreMale=FALSE
UseLuclinOgreFemale=FALSE
UseLuclinHalflingMale=FALSE
UseLuclinHalflingFemale=FALSE
UseLuclinGnomeMale=FALSE
UseLuclinGnomeFemale=FALSE
UseLuclinIksarMale=FALSE
UseLuclinIksarFemale=FALSE
UseLuclinElementals=FALSE
UseLuclinVahShirMale=FALSE
UseLuclinVahShirFemale=FALSE
A: Locate the section in your eqclient.ini
for Velious armor textures and set them to FALSE. Velious armor textures are not enabled by default as they can cause an issue with Vah Shir armor not displaying.
LoadVeliousArmorsWithLuclin=FALSE
LoadArmor17=FALSE
LoadArmor18=FALSE
LoadArmor19=FALSE
LoadArmor20=FALSE
LoadArmor21=FALSE
LoadArmor22=FALSE
LoadArmor23=FALSE
A: This is what is commonly referred to as âdesyncingâ. The precise cause(s) of the problem are unknown (else they would get fixed up) but there are things that can be done to reduce the chance of this occurring.
See also this post summarizing connection issues for TAKP. Source: wiki.takp
A: If your chat channels regularly drop, you can try adding ChatKeepAlive=1
in the defaults section of the eqclient.ini
, this will increase the frequency the keepalives are sent to every 15 seconds.
If one packet is dropped, that is the keepalive from Client to Server, you will time out before it triggers again, if the ChatKeepAlive=1
is not set. So this specific condition can contribute to chat channels dropping. Source: wiki.takp
A: The default client is packaged with the QWERTY keyboard layout file. This can be changed by replacing the keyboard.txt
in your TAKP folder with the one made for your locality keyboard.txt by nationality. Please note that several are still missing and will be uploaded as we can find/make them
A: Usually caused by DPI Scaling setting in Windows. Need to set it to 100% DPI scaling. You may find this forum thread useful: Mouse issues)
A: This happens if you try to launch the game from Windows Search results. Donât launch from search results. Navigate to the folder manually and run eqgame.exe
directly, or create a desktop shortcut, or launch via hotkey.net. Also this error can happen if your anti-virus deletes some game files. Make sure you set AV exclusions and the game files arenât being quarantined.
A: In each of your EQ folders:
eqgame.exe
, properties, compatibility tab, change DPI settings, check the box âOverride high DPI scaling behaviorâ and select âApplicationâ in the dropdown.A: For some people, the in-game Gamma slider does nothing. Follow the below steps on how to increase Gamma on Windows 10 machines:
A âWelcome to Display Calibrationâ window will pop up. If you use multiple monitors you need to move this window to the monitor you wish to adjust gamma on. Click Next, Next, Next.
Now in the âAdjust gammaâ screen, move the slider up a little bit until desired setting is found. You can have your EQ running next to it to find a suitable level, and click Next when done.
You can click on âSkip brightness and contrast adjustmentâ, and click Next past the color balance screens, and untick the âStart ClearType Tunerâ and click on Finish.
Now back at the Color Management - System Defaults screen, tick the âUse Windows display calibrationâ setting and click Close.
Now your gamma has been increased for this monitor!
Note: If the Gamma resets on next reboot, you need to get back to the âColor Management - System Defaultsâ screen, and re-tick the âUse Windows display calibrationâ setting and click Close. This will bring back your previous settings.
A: This is the first window you see when you run the game. Settings for this are in the eqw.ini file in your EQ folder. Positions are set numerically according to each resolution you use (2 for x and y would be the upper left for example):
A: This is likely caused by an incompatible version of dgvoodoo. You can either look for a newer or older version that is compatible with your graphics card or can disable dgvoodoo by moving the d3d8.dll out of the EQ client folder and relaunching the client.
This issue is fixed in v2.2 client that has an updated dgVoodoo2 d3d8.dll which is compatible with AMD cards. You can download it from here.
A: If you are using an AMD 7xxx series CPU in your system you may need to adjust your systemâs settings to avoid this issue. The following were done by different people to correct this issue:
Use Ryzen Master to apply settings Source: TAKP Forums)
A: If you are experiencing client crashing during raids, can check the long discussion here.
eqclient.ini
file and set this value to zero ShowSpellEffects=0
or in-game can type /showspell OFF
UISkin=<your UI name>
.
Source: TAKP Forums Source: TAKP ForumsA: Add the Following lines to [Defaults] Section of your eqclient.ini
FEWindowedModeXOffset=0
FEWindowedModeYOffset=0
A: Thick Grizzly Bear Skins work for whatever quest or item you are trying to complete. From user Peuw:After turning in the four skins, he returns only the Grizzly Bear Skin and states he has no need for these items. I found he accepts:
Thick Grizzly Bear Skin (should be not Thick?)
Shark Skin
Polar Bear Skin
Alligator Skin
I was able to complete the cap quest with these skins, and the following dagger turn in.
A: The map system was introduced with the Legacy of Ykesha expansion in February 2003, and is not present in Project Quarm. I suggest looking into ZlizEQMap.
A: Installing a custom mouse pointer for your interface isnât too difficult of a task but requires some basic knowledge. You will need enough skill to be able to open a XML file in a text editor and change some things. Knowing how to use a graphics editing program with .tga files may help you as well.
When you download a custom mouse pointer for Everquest there should be two files included within the pointer zip file. One will be a .tga graphic file and the other should be a readme.txt that gives instructions on what to change in the EQUI_Animations.xml. Since every cursor has different sizes the author should include this information.
If you donât already have a custom EQUI_Animations.xml file youâll want to copy that file from your default folder into your custom interface folder. The following changes are only examples to give you more insight into what is happening. The author of these custom pointers should include directions.
You will need to define the new graphic file in the EQUI_Animations.xml and that can be done by using the <TextureInfo Item= > tag. When looking through the animations file you will see many of these tags defining many different graphics. At the end of the list add you can add your own like the one shown below :
`<TextureInfo item = "mycustompointer.tga">
<Size>
<CX>64</CX>
<CY>64</CY>
</Size>
</TextureInfo>`
Notice the item=â mycustompointer.tgaâ is just the name of the .tga file that should be included in the zipfile. The author should provide the above code or at the very least the CX and CY values.
If they didnât and you are proficient with Adobe Photoshop or other graphic editing programs you can find the size and location yourself. The X,Y location is the X,Y pixel coordinates where the graphic starts inside the graphic file. The CX,CY is the pixel size of the graphic inside the file.
Now you need to find the
`<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture> mycustompointer.tga </Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>64</CY>
</Size>
<Hotspot>
<X>1</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>`
Notice the texture name is the same name as your custom cursor file name. The author should also provide you values for the X, Y location and the CX, CY size.
If they didnât and you are proficient with Adobe Photoshop or other graphic editing programs you can find the size and location yourself. The X,Y location is the X,Y pixel coordinates where the graphic starts inside the graphic file. The CX,CY is the pixel size of the graphic inside the file.
Once these basics are done correctly you should get your new mouse pointer in game. If everything is working, be proud of yourself because you can take this knowledge and start to create your own!
If you have no mouse pointer after this more than likely the X,Y or the CX,CY values are wrong or you have a typo in the filename. If itâs a typo in the filename of the .tga file you should see an error in your uierrors.txt about it. Source: eqinterface
A: Itâs a Quarm bug. If you set the default channel on any other chat window, that isnât the âMainâ one, the setting will save between logging. Source: Zephon
A: Your settings are saved in your UI .ini file so thereâs a couple ways you can reset these values. You can edit the file yourself and change the coordinates of the specific UI element that is off screen, and then reload your UI. You could delete the file and the game will generate a new one upon next login. The simplest method is to simply reload your UI without using the file and tell EQ to reset all the windows. You can type /loadskin uiname without appending a 1 to the end, to have EQ load the UI without saving positions. Learn more here.
A: You need an updated eqgame.dll
file, see here
A: Level smoothing rules are in place on this server. The typical hell levels still require more exp but the requirements for each level are a lot more even than in the original game. You can look up how much exp you need per level over at pqdi.cc.
A: If your pet deals more than 50% of the mobâs total health, it will earn exp as if it were another player in your party. Source: Secrets This is true if you are solo or grouped. However it is unlikely a single pet will deal over 50% of a mobâs total health when you are grouped, since your party members are also doing damage. This rule applies to each individual pet, so a party with 3 mages doesnât need to worry, since a single pet is still not dealing 50% of a mobâs total health.
A: Option 1 - Replace your sound files with ones that have been muted. I have run the four files listed below through a website that lowers the volume to zero, but retains the file size. no_login_music.7z Extract these into the root of your TAKP folder and overwrite the older ones. Then make sure your eqclient.ini
you have this value EnableClassicMusic=FALSE
. False forces the game to use modern music, which weâve just muted.
Option 2 - Use Classic Midi Sounds. Delete the following files:[Source: Rumpus on Discord]
Delete these from your main TAKP folder. Then make sure your eqclient.ini
you have this value EnableClassicMusic=TRUE
. Midis will be restored and they are not as loud and âsound much betterâ.
A:
There are a few resources on adjusting the screen area instead of the resolution, to better format your EverQuest viewing experience. I think Cairenn on eqinterface explained its usage the best.
When you type the /viewport command, it tells you it wants 4 numbers: x, y, w, and h.
x = where you want the viewing area to start from the left of the screen y = where you want the viewing area to start from the top of the screen
So, 0, 0 would mean that it starts in the very top farthest left corner of your screen.
w = how wide you want the viewing area to be from x h = how high you want the viewing area to be from y
So, 1280x1024 means that your viewing area would be 1280 pixels wide and 1024 pixels high.
Put it together, and you get: /viewport 0 0 1280 1024
This is telling your computer to start drawing the viewing area at the top left corner and to make it 1280 wide and 1024 high.
If you put in a viewport of /viewport 0 0 1000 750, it would be telling your computer that it wants it to start drawing the viewing area at the top left corner, but to only make it 1000 pixels wide and 750 pixels high. This would let you put stuff down the right-hand side of the screen and across the bottom, without them hiding the viewing area at all.
Now, say you wanted to put some stuff down the left-hand side of the screen, and across the top, but again, you donât want to have it hide stuff on the screen. Letâs say that the items you are putting down the right-hand side are 20 pixels wide, and the ones across the top are 24 pixels high. What you would type is: /viewport 20 24
That tells it to move over 20 pixels and down 24. But you still need the last two numbers, right?
You figure that out by taking the width and height of your screen and subtracting the two amounts above.
So, if you have a viewing area that is 1280 wide by 1024 high, you would go: 1280 wide minus 20 (the amount you are moving it over) = 1260 and 1024 high minus 24 (the amount you have moved it down) = 1000
Which means that your complete command line would be /viewport 20 24 1260 1000
A: This is caused by enabling Dynamic Lighting. Disable this under Options > Display to aleviate the ground flickering issue.
A: ALT+O Opens the Options Menu. Here you can navigate to the Something menu and see each UI windowâs keybindings.