The eqclient.ini
file contains a list of settings that can be changed to suit your preferences, many of which cannot be changed in-game through the options window.
In Windows, the eqclient.ini
is located within your EverQuest directory, wherever eqgame.exe
resides.
Some commonly changed settings include:
TextureCache=FALSE - 2025 Update This value should be set to FALSE to avoid graphic issues when using the latest server patch files.
Velious armor textures:
Velious armor textures are not enabled by default as they can cause an issue with Vah Shir armor not displaying. Most players would probably prefer them on however. Source: wiki.takp
There are some other flags that seem to be unique to Project Quarm Source: #tech-help. Some of these will only appear if youâre using the latest .dll and only after logging into the game once.
Zeal also has a number of eqclient.ini
values that are saved here and this list will likely grow over time.
Youâll want to set your width and height to match your monitorâs native resolution, and Windows is often already set this way. If you right click your desktop on Windows 11 and choose Display Settings, you should see your Display Resolution. This is the width x height you want to set your eqclient.ini
values to as seen below.
Most modern monitors display an aspect ration of 16:9 and if your settings do not match this ratio, your game will look squished or stretched. By setting the resolution to a ratio that matches your monitor, the image should look correct and easier to read.
(match your display settings with the proper height and width prior to launching the game)
Some users may have ultra wide monitors and prefer to play in a 16x9 aspect ratio even though their monitor does not match this. You can use something called ViewPort settings to change the aspect ratio of your game. This would allow you to display the game in 16x9 but with black bars on the left and right sides of your screen, allowing you to put maps or timers in those areas. You can find some detailed instructions on viewports here.
The supported client comes with several additional custom UIs. To switch to one of these, run the slash command /loadskin <ui> 1
. The 1 is optionalâ it will keep your current window positions. Loading UIs via the options window will not work. Source: wiki.takp
There are several sources to download new User Interface packages, such as qqui Calmethar, eqinterface.com, or from #ui-discussion. Just make sure to check the date and description for Zeal additions.
Download your chosen interface.
Find the folder in your EverQuest directory UIFILES inside there will be a folder Default*.
Create another folder beside Default, for our example we will call it âBARDâ (You can not have spaces in the name). If the file you downloaded already contains a folder, you should skip this step.
Unzip all of the files from your download into the folder âBARDâ
Login to EverQuest. In game, type /loadskin BARD
. This will select the BARD UI and load it. The screen will look like your zoning for a moment, then load your new UI modifications. Typing /loadskin BARD 1
, the 1 is optionalâ it will keep your current window positions. Press ALT + O to open the options menu. Navigate to General and select Load UI Skin. Select BARD
for now and click Load Skin.
The default folder CAN NOT be altered in any way. Any changes made to this folder are overwritten at start up of the game.
They should be saved in a single level folder. One of the most common reasons that UIs wont load is that there is a sub-folder inside the Custom UI Folder. Here are two pictures, one showing the wrong way, and one showing the correct way.
Inevitably youâll create multiple characters during your time on Project Quarm. However you do not have to choose a UI and move every window for each character. You can easily copy all of your UI positions by understanding your UI log files. In your TAKP folder you will find files with the naming convention UI_charactername_pq.proj.ini
. If you identify the one for your main character, the one who has their UI set and all the window positions perfect, you can simply make a copy of this file and rename it to the name of your second character. When you log into the new character, your UI and window positions should now match your first character.
UI_Xanax_pq.proj.ini
Copy, Paste UI_Xanax_pq.proj - Copy.ini
rename to UI_Xantagonist_pq.proj.ini
Its tricky searching around Project Quarmâs Discord but I can provide a list that will get you started.
QQUI Velious UI Edit p99 - ui-discussion
The above file duplication and renaming trick we used with our UI settings can be used for other saved settings as well. charactername_pq.proj.ini
contains all of your friends, ignore, abilities, combat skills, and social macros. Any time you make a new character, you should consider duplicating this file as well and renaming the copy to your new character. The ability and macro copying is a mixed bag, but itâs important not to lose your friends.
Everything you see in your chat windows is written to a log file in your TAKP folder. Back in the original EQ days we would delete this every month because the file would get big and make the game act up. Everything you see in this file, the CSR team for Project Quarm can also see and is likely being logged on their end. eqlog_charactername_pq.proj.txt
is the file that all your chat logs are written to. This can be helpful if you need to pull historical chat conversations, for example.
Zeal has added the ability to make spell sets. Commands in game are as follows:
/spellset
Once created, you can even right click your spellbook to choose one of your spell sets from a drop down menu. These values are saved in a new file called charactername_spellsets.ini
. Within these you can then rename your spellsets or duplicate the file for someone playing the same class as you, for example.
Screenshots can be taken by pressing PRINT SCREEN within the game, and can be changed within the Options. These are saved in your TAKP folder as EQ000001.bmp
for example.
Nameplate Fonts are a feature of Zeal. From Zeal Options, select Nameplate and enable âZeal fontsâ. Below you can use the drop down to select different nameplate fonts. From the Zeal Readme:
Nameplate Options Setup and configuration
Zeal includes options for players to adjust Player Nameplates and NPC Nameplates in game. In addition, Skeletons now show a Nameplate. (Client Skeleton Nameplate Bug Fix) Necromancers will now have an easier time finding their corpses.
The nameplate is controlled through three interfaces:
Dedicated Zeal options window tab (requires zeal\uifiles, see Installation notes above)
Key binds for nameplate options (configure in EQ Options->Keyboard->Target)
The /nameplate commands described below
Enabling Disabling Nameplate Options
The Zeal Nameplate options tab is the primary interface, but the redundant commands below are available:
/nameplate colors - Toggles Nameplate Colors for Players on and off
/nameplate concolors - Toggles Nameplate Con Colors for NPCs on and off
/nameplate hideself - Toggles Player Nameplate on and off
/nameplate x - Toggles Player Nameplate as X on and off
/nameplate hideraidpets - Toggles Raid member Pets Nameplate on and off
/nameplate showpetownername - Toggles Players Pet Owner on Nameplate on and off
/nameplate charselect - Toggles Nameplate Choices Shown at Character Selection Screen on and off
/nameplate targetcolor - Toggles Target Nameplate Color on and off
/nameplate targetblink - Toggles blinking of target nameplate on and off (rate controlled by targetring slider)
/nameplate attackonly - Limits blinking of target nameplate to only when auto-attack is on
/nameplate targetmarker - Toggles Target Nameplate Marker on and off
/nameplate targethealth - Toggles Target Nameplate Health on and off
/nameplate targethealth - Toggles Target Nameplate Health on and off
/nameplate inlineguild - Toggles guild name appearing inline or on a separate line
/nameplate zealfont - Toggles internal client or custom Zeal fonts
/nameplate dropshadow - Toggles drop shadowing on Zeal fonts
Changing the Color of Nameplates
Zeal allows players to change the colors of the Nameplates of Players and NPCs in game. The Color Selector is available in the Zeal Colors Tab of the Zeal Options menu. The following 19 Nameplate Colors can be changed to custom colors.
AFK, LFG, LD, MyGuild, Raid, Group, PVP, Roleplay, OtherGuilds, DefaultAdventurer
NPC Corpse, Player Corpse, GreenCon, LightBlueCon, BlueCon, WhiteCon, YellowCon, RedCon, Target Color
Default Colors of Nameplates when using Nameplate Colors system
1 - AFK - Orange
2 - LFG - Yellow
3 - LD - Red
4 - MyGuild - White Red
5 - Raid - White Light Purple
6 - Group - Light Green
7 - PVP - Red
8 - Roleplay - Purple
9 - OtherGuilds - White Yellow
10 - DefaultAdventurer - Default Blue
11 - Npc Corpse - Black
12 - Players Corpse - White Light Purple
13 - Green Con NPCs - CON_GREEN
14 - LightBlue Con NPCs - CON_LIGHTBLUE
15 - Blue Con NPCs - Default DarkBlue is lighter than CON_BLUE
16 - White Con NPCs - CON_WHITE
17 - Yellow Con NPCs - CON_YELLOW
18 - Red Con NPCs - CON_RED
19 - Target Color - Default Pink
Zeal Nameplate Font Choices and Drop Shadow option
The Zeal Nameplate tab now supports selecting custom "spritefont" formatted bitmap font files to choose which font your Zeal Nameplate has. Using this option turns off the normal Nameplate and replaces it with the Zeal Nameplate. There will be some variation in the location of the custom Zeal nameplate versus the client.
The Zeal Nameplate tab now offers a Drop Shadow option when using custom fonts for Nameplates. This option makes the font more visible by adding a black shadow behind the text.
A few sizes of arial font and arial_bold font are included with Zeal install and accessed through the options tab combobox. See above for notes on how to generate new fonts.
Below are steps for creating your own fonts, from the Zeal Readme:
Creating Fonts (advanced users)
Zeal advanced users can create their own fonts to use with Zeal in addition to those that come with zeal install. The custom created fonts can be used with the following Zeal features:
Floating Combat Damage, Maps, and Nameplates
Generation of new font files:
Zeal uses âspritefontâ files generated by MakeSprintFont.exe, a Microsoft windows command line tool.
https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont
Click on Downloads@Latest
Example command line: ./MakeSpriteFont "Arial" /FontStyle:Bold /FontSize:30 /TextureFormat:CompressedMono arial_bold_30.spritefont
Copy the new fonts to the uifiles/zeal/fonts folder
It will now be selectable from the combobox in game next time the options window is opened
Note: You will need to manually back up these fonts when updating Zeal if erasing the uifiles folder
Here are some of Xanaxâs favorite fonts. Currently rocking Segoe UI Bold 24. Download
This concludes After Installing the Game. Please proceed to Textures and Effects.