The eqclient.ini
file contains a list of settings that can be changed to suit your preferences, many of which cannot be changed in-game through the options window.
In Windows, the eqclient.ini
is located within your EverQuest directory, wherever eqgame.exe
resides.
Some commonly changed settings include:
UISkin= - Sets your default UI skin. I changed this value and it did nothing. Change in game.
Velious armor textures:
Velious armor textures are not enabled by default as they can cause an issue with Vah Shir armor not displaying. Most players would probably prefer them on however. Source: wiki.takp
There are some other flags that seem to be unique to Project Quarm Source: #tech-help. Some of these will only appear if youâre using the latest .dll and only after logging into the game once.
Zeal also has a number of eqclient.ini
values that are saved here and this list will likely grow over time.
Youâll want to set your width and height to match your monitorâs native resolution, and Windows is often already set this way. If you right click your desktop on Windows 11 and choose Display Settings, you should see your Display Resolution. This is the width x height you want to set your eqclient.ini
values to as seen below.
Most modern monitors display an aspect ration of 16:9 and if your settings do not match this ratio, your game will look squished or stretched. By setting the resolution to a ratio that matches your monitor, the image should look correct and easier to read.
(match your display settings with the proper height and width prior to launching the game)
Some users may have ultra wide monitors and prefer to play in a 16x9 aspect ratio even though their monitor does not match this. You can use something called ViewPort settings to change the aspect ratio of your game. This would allow you to display the game in 16x9 but with black bars on the left and right sides of your screen, allowing you to put maps or timers in those areas. You can find some detailed instructions on viewports here.
The supported client comes with several additional custom UIs. To switch to one of these, run the slash command /loadskin <ui> 1
. The 1 is optionalâ it will keep your current window positions. Loading UIs via the options window will not work. Source: wiki.takp
There are several sources to download new User Interface packages, such as qqui Calmethar, eqinterface.com, or from #ui-discussion. Just make sure to check the date and description for Zeal additions.
Download your chosen interface.
Find the folder in your EverQuest directory UIFILES inside there will be a folder Default*.
Create another folder beside Default, for our example we will call it âBARDâ (You can not have spaces in the name). If the file you downloaded already contains a folder, you should skip this step.
Unzip all of the files from your download into the folder âBARDâ
Login to EverQuest. In game, type /loadskin BARD
. This will select the BARD UI and load it. The screen will look like your zoning for a moment, then load your new UI modifications. Typing /loadskin BARD 1
, the 1 is optionalâ it will keep your current window positions. Press ALT + O to open the options menu. Navigate to General and select Load UI Skin. Select BARD
for now and click Load Skin.
The default folder CAN NOT be altered in any way. Any changes made to this folder are overwritten at start up of the game.
They should be saved in a single level folder. One of the most common reasons that UIs wont load is that there is a sub-folder inside the Custom UI Folder. Here are two pictures, one showing the wrong way, and one showing the correct way.
Inevitably youâll create multiple characters during your time on Project Quarm. However you do not have to choose a UI and move every window for each character. You can easily copy all of your UI positions by understanding your UI log files. In your TAKP folder you will find files with the naming convention UI_charactername_pq.proj.ini
. If you identify the one for your main character, the one who has their UI set and all the window positions perfect, you can simply make a copy of this file and rename it to the name of your second character. When you log into the new character, your UI and window positions should now match your first character.
UI_Xanax_pq.proj.ini
Copy, Paste UI_Xanax_pq.proj - Copy.ini
rename to UI_Xantagonist_pq.proj.ini
Its tricky searching around Project Quarmâs Discord but I can provide a list that will get you started.
QQUI Velious UI Edit p99 - ui-discussion
The above file duplication and renaming trick we used with our UI settings can be used for other saved settings as well. charactername_pq.proj.ini
contains all of your friends, ignore, abilities, combat skills, and social macros. Any time you make a new character, you should consider duplicating this file as well and renaming the copy to your new character. The ability and macro copying is a mixed bag, but itâs important not to lose your friends.
Everything you see in your chat windows is written to a log file in your TAKP folder. Back in the original EQ days we would delete this every month because the file would get big and make the game act up. Everything you see in this file, the CSR team for Project Quarm can also see and is likely being logged on their end. eqlog_charactername_pq.proj.txt
is the file that all your chat logs are written to. This can be helpful if you need to pull historical chat conversations, for example.
Zeal has added the ability to make spell sets. Commands in game are as follows:
/spellset
Once created, you can even right click your spellbook to choose one of your spell sets from a drop down menu. These values are saved in a new file called charactername_spellsets.ini
. Within these you can then rename your spellsets or duplicate the file for someone playing the same class as you, for example.
Screenshots can be taken by pressing PRINT SCREEN within the game, and can be changed within the Options. These are saved in your TAKP folder as EQ000001.bmp
for example.
This concludes After Installing the Game. Please proceed to Textures and Effects.